Dexterous robotic manipulation using deep reinforcement learning and knowledge transfer for complex sparse reward‐based tasks

Qiang Wang, Francisco Roldán Sánchez, Robert McCarthy, David Córdova Bulens, Kevin McGuinness, Noel Edward O'Connor, Manuel Wüthrich, Felix Widmaier et al.

Expert Systems 2022 article cited by 17

importance 3/10 solved Reinforcement Learning in Robotics robotics stage: research

Getting a TriFinger robot to dexterously manipulate a cube along a specified positional trajectory under sparse rewards, where traditional control methods struggled.

Dexterous manipulation is a key bottleneck for useful robots in industry and everyday settings.

A DDPG deep reinforcement learning agent using Hindsight Experience Replay and a combined sparse/distance reward learned manipulation strategies in simulation, which were deployed on the real robot.

Won Phase 1 of the Real Robot Challenge 2021 and outperformed all other competition submissions in the final evaluation on the real robot.

Independent competition evaluation on real hardware confirmed the method beat all other submissions.

Venue Expert Systems
Published 2022
Work type article
Authors Qiang Wang, Francisco Roldán Sánchez, Robert McCarthy, David Córdova Bulens, Kevin McGuinness, Noel Edward O'Connor, Manuel Wüthrich, Felix Widmaier et al.
Citations 17 (OpenAlex, at import time)
References 29
Model or method Deep Deterministic Policy Gradient (DDPG) with Hindsight Experience Replay (HER)
Organization not stated in source
Primary source https://doi.org/10.1111/exsy.13205
Open access hybrid
Keywords deep reinforcement learning, DDPG, Hindsight Experience Replay, robotic manipulation, Real Robot Challenge, sim-to-real
3 / 10

incremental / niche

Dexterous manipulation is a robotics bottleneck, but this is a single competition task (TriFinger cube trajectory) with no stated broader application or scale; strong independent evaluation though.

Basis: inferred. Judged from the source text, which gives no explicit scale. Stated scale: not stated in source. Method and limits.

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